Are you going to keep working on your Minecraft AOT game in the future?
Probably not—it doesn’t make sense to invest a huge amount of time in it. In a good game, when a champion takes damage they should heal; when a champion titan dies, the player should be able to fall back to basic titans while respawning, and the Gail Run mission shouldn’t be impossible to finish. If I’m not actively working on the game anymore, you don’t need to worry about my feedback. Thanks, Wall‑E—I appreciate the nice haircut comment, but honestly that haircut sucks.
Yeah, it almost certainly did get soft banned. It blows because this AOT video did really well initially. There's such weird algorithmic stuff going on here. If you zoom way in, you'll see there's a huge spike up and then it just plateaus. This sort of plateau is pretty indicative of just not showing up in anybody's recommended — only showing up on your own channel. So obviously they probably didn't like the fact that it was Attack on Titan, and I completely understand. But I've since changed it so it doesn't actually read AOT.
You're sending about four proposals per day on average. If you increased that to 10 per day (2.5× more), you'd see roughly 2.5× more results. Your main bottleneck is the view rate, currently around 12 %; improving your CV, profile, how it stands out, and your writing to avoid generic templates could push that to 20‑25 %. Make sure the first 150 characters show you read the post, give something free, and present yourself as a professional. With a 12 % view rate, 16 viewed proposals translate to about five replies, which is rough but not hopeless. In my early days I sent 20‑25 proposals a day; I would have completed your 30‑day volume in about five and a half days, outperforming you six‑fold on views alone. Even without improving my view rate, that would have yielded roughly 90 views, around 30 replies, and three or four calls—enough to eventually land a deal. You can make up for any shortfall in volume with strategic effort, something I've done since day one. I'd still recommend you do it more effectively, but the principle holds.
I find it funny that typically the people that were the most progressive-minded, who always default to science with a capital S, are now disproportionately the people yelling at technology for replacing the various creative aspects of their being. Not understanding that all of these industries have already been captured big time by things like recording studios, record labels, musicians. This is a business, right? Now small one-shop creators actually have the ability to completely disrupt that economic model and get back to doing cool shit again for the purposes of doing cool shit, and actually really innovate. It sucks, but really what people are mourning is more so just the loss of a way of life that they spent a big chunk of time preparing for, and I can empathize with that and I don't mean to be a dick about it. When OpenAI came out with GPT-3 in 2020, I went for a really long walk and had tears in my eyes because I was like, 'wow, everything that I've spent all this time preparing for — at the time was writing — is soon going to be automated.' If AI can already write at this level in just a year's worth of advancements from GPT-2 to GPT-3, what's GPT-4 and GPT-5 and GPT-6 going to look like? Well, we have our answers now. What happened to the writing industry, which I spent so long getting into? My whole business model was destroyed, to be clear, and everybody's business model is going to get destroyed. But that's not a bad thing, it's exciting. Because you could be the person that is actually going about creating new business models on the bones of your fallen comrades.